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02.12.2012 22:52:00 • Categories: Monkey X, 2D Game SDK / Framework, Multiplatform • Tags: Monkey

Monkey: a base script for the fantomEngine

Strict

rem

    Script:     baseScript.monkey     Description:    Base Script fantomEngine     Author:         Michael Hartlef     Version:      1.0

end

Import fantomEngine Global g:game

'*** Class game Extends App     Field eng:engine     Field isSuspended:Bool = False     '------------------------------------------     Method OnCreate:Int()         SetUpdateRate(60)         eng = New engine         Return 0     End     '------------------------------------------     Method OnUpdate:Int()         Local d:Float = Float(eng.CalcDeltaTime())/60.0         If isSuspended = False Then             eng.Update(Float(d))         Endif         Return 0     End     '------------------------------------------     Method OnRender:Int()         Cls         eng.Render()         Return 0     End     '------------------------------------------     Method OnResume:Int()         isSuspended = False         SetUpdateRate(60)         Return 0     End     '------------------------------------------     Method OnSuspend:Int()         isSuspended = True         SetUpdateRate(5)         Return 0     End End

'*** Class engine Extends ftEngine     '------------------------------------------     Method OnObjectCollision:Int(obj:ftObject, obj2:ftObject)         Return 0     End     '------------------------------------------     Method OnObjectTimer:Int(timerId:Int, obj:ftObject)         Return 0     End     '------------------------------------------     Method OnObjectTouch:Int(obj:ftObject, touchId:Int)         Return 0     End     '------------------------------------------     Method OnObjectTransition:Int(transId:Int, obj:ftObject)         Return 0     End     '------------------------------------------     Method OnObjectUpdate:Int(obj:ftObject)         Return 0     End     '------------------------------------------     Method OnLayerTransition:Int(transId:Int, layer:ftLayer)         Return 0     End     '------------------------------------------     Method OnLayerUpdate:Int(layer:ftLayer)         Return 0     End End

'*** Function Main:Int()     g = New game     Return 0 End

 


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