02.12.2012 22:49:00 • Categories: Monkey X, 2D Game SDK / Framework, Multiplatform • Tags: Monkey
Monkey: drawing a mosaic
Import mojo Global sprite:MyAppFunction Main() sprite = New MyApp() End Function
Class TColor Field r:Int,g:Int,b:Int Method Color() SetColor r,g,b End Method
Method Set(rgb$) Self.r=255(rgb[0]-48)/7 Self.g=255(rgb[1]-48)/7 Self.b=255*(rgb[2]-48)/7 End Method End Class
Class MyApp Extends App Field pixel:Int[256] Field palette:TColor[16]
Method OnCreate() SetUpdateRate 50
For Local col:Int=0 To 15 palette[col]=New TColor palette[col].Set "000333555777300520742764003025247467020040160370"[col3..col3+3] Next
For Local t:Int=0 To 255 pixel[t]=Rnd(16) Next End Method
Method OnRender() Local i:Int For Local y:Int=0 To 15 For Local x:Int=0 To 15 palette[pixel[i]].Color DrawRect x16,y16,16,16 i=i+1 Next Next End Method
Method OnUpdate() End Method End Class