< Zurück

02.12.2012 22:49:00 • Categories: Monkey X, 2D Game SDK / Framework, Multiplatform • Tags: Monkey

Monkey: drawing a mosaic

Import mojo
Global sprite:MyApp

Function Main()     sprite = New MyApp() End Function

Class TColor     Field r:Int,g:Int,b:Int     Method Color()         SetColor r,g,b     End Method

    Method Set(rgb$)         Self.r=255(rgb[0]-48)/7         Self.g=255(rgb[1]-48)/7         Self.b=255*(rgb[2]-48)/7     End Method End Class

Class MyApp Extends App     Field pixel:Int[256]     Field palette:TColor[16]

    Method OnCreate()         SetUpdateRate 50

        For Local col:Int=0 To 15             palette[col]=New TColor             palette[col].Set "000333555777300520742764003025247467020040160370"[col3..col3+3]         Next

        For Local t:Int=0 To 255             pixel[t]=Rnd(16)         Next     End Method

    Method OnRender()         Local i:Int         For Local y:Int=0 To 15             For Local x:Int=0 To 15                 palette[pixel[i]].Color                 DrawRect x16,y16,16,16                 i=i+1             Next         Next     End Method

    Method OnUpdate()     End Method End Class


< Zurück | ^ nach oben