02.12.2012 22:54:00 • Categories: Monkey X, 2D Game SDK / Framework, Multiplatform • Tags: Monkey
Monkey: multitouch demo
Strict Import mojoFunction Main:Int() New MyApp Return 0 End
Class MyApp Extends App Method OnCreate:Int() SetUpdateRate(120) Return 0 End
Method OnUpdate:Int() Return 0 End
Method OnRender:Int() Cls(0,0,0) Local dy:Int = 30 For Local i:Int = 0 To 31 If TouchDown(i) Then If i Mod 2 = 0 Then SetColor(255,0,0) Else SetColor(0,0,255) End DrawCircle(TouchX(i),TouchY(i),50) SetColor(255,255,255) DrawText(""+i, 10, dy) DrawText(""+Int(TouchX(i)), 40, dy) DrawText(""+Int(TouchY(i)), 80, dy) dy+=20 End End DrawText("idx",10,10) DrawText("x",40,10) DrawText("y",80,10) Return 0 End End