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02.12.2012 22:54:00 • Categories: Monkey X, 2D Game SDK / Framework, Multiplatform • Tags: Monkey

Monkey: multitouch demo

Strict
Import mojo

Function Main:Int()     New MyApp     Return 0 End

Class MyApp Extends App     Method OnCreate:Int()         SetUpdateRate(120)         Return 0     End

    Method OnUpdate:Int()         Return 0     End

    Method OnRender:Int()         Cls(0,0,0)         Local dy:Int = 30         For Local i:Int = 0 To 31             If TouchDown(i) Then                 If i Mod 2 = 0 Then                     SetColor(255,0,0)                 Else                     SetColor(0,0,255)                 End                 DrawCircle(TouchX(i),TouchY(i),50)                 SetColor(255,255,255)                 DrawText(""+i, 10, dy)                 DrawText(""+Int(TouchX(i)), 40, dy)                 DrawText(""+Int(TouchY(i)), 80, dy)                 dy+=20             End         End         DrawText("idx",10,10)         DrawText("x",40,10)         DrawText("y",80,10)         Return 0     End End


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