Strict
#rem
Script: baseScript.monkey
Description: Base Script fantomEngine
Author: Michael Hartlef
Version: 1.0
#end
Import fantomEngine
Global g:game
'***************************************
Class game Extends App
Field eng:engine
Field isSuspended:Bool = False
'------------------------------------------
Method OnCreate:Int()
SetUpdateRate(60)
eng = New engine
Return 0
End
'------------------------------------------
Method OnUpdate:Int()
Local d:Float = Float(eng.CalcDeltaTime())/60.0
If isSuspended = False Then
eng.Update(Float(d))
Endif
Return 0
End
'------------------------------------------
Method OnRender:Int()
Cls
eng.Render()
Return 0
End
'------------------------------------------
Method OnResume:Int()
isSuspended = False
SetUpdateRate(60)
Return 0
End
'------------------------------------------
Method OnSuspend:Int()
isSuspended = True
SetUpdateRate(5)
Return 0
End
End
'***************************************
Class engine Extends ftEngine
'------------------------------------------
Method OnObjectCollision:Int(obj:ftObject, obj2:ftObject)
Return 0
End
'------------------------------------------
Method OnObjectTimer:Int(timerId:Int, obj:ftObject)
Return 0
End
'------------------------------------------
Method OnObjectTouch:Int(obj:ftObject, touchId:Int)
Return 0
End
'------------------------------------------
Method OnObjectTransition:Int(transId:Int, obj:ftObject)
Return 0
End
'------------------------------------------
Method OnObjectUpdate:Int(obj:ftObject)
Return 0
End
'------------------------------------------
Method OnLayerTransition:Int(transId:Int, layer:ftLayer)
Return 0
End
'------------------------------------------
Method OnLayerUpdate:Int(layer:ftLayer)
Return 0
End
End
'***************************************
Function Main:Int()
g = New game
Return 0
End
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