plugin.tx_exampleext_pi1 {
  templateFile = fileadmin/templates/footemplate.html
  subPart = ###TEASERSEARCH###
}
10 < plugin.tx_exampleext_pi1
oder
lib.foo < plugin.tx_exampleext_pi1
	Alle Beiträge von Christian Sonntag
PHP TYPO3: configure to output xml
config.xmlprologue = none config.disableAllHeaderCode = 1 page = PAGE page.typeNum = 0 page.10 < plugin.tx_the_ext_that_generates_the_xml_pi1
TypoScript: breadcrumb
lib.breadcrumb = HMENU
lib.breadcrumb {
    special = rootline
    special.range = 1|-1
    1 = TMENU
    1 {
        NO.linkWrap = | >
        NO.stdWrap2.noTrimWrap = | | |
        CUR < .NO
        CUR = 1
        CUR {
            linkWrap = |
            doNotLinkIt = 1
        }
    }
}
	PHP Typo3: working with templates in extension
<?php
        //Templatefile
        $this->templateCode = $this->cObj->fileResource($tmplfile);
        $template['content'] = $this->cObj->getSubpart($this->templateCode, '###SUBPART###');
        $markerArray['###MARKER1###'] = '';
        $markerArray['###MARKER2###'] = '';
        $markerArray['###MARKER3###'] = '';
        $content = $this->cObj->substituteMarkerArrayCached($template['content'], $markerArray);
?>
Objective-C: convert UIImage to greyscale
- (UIImage *)convertImageToGrayScale:(UIImage *)image
{
	// Create image rectangle with current image width/height
	CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);
	// Grayscale color space
	CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
	// Create bitmap content with current image size and grayscale colorspace
	CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
	// Draw image into current context, with specified rectangle
	// using previously defined context (with grayscale colorspace)
	CGContextDrawImage(context, imageRect, [image CGImage]);
	// Create bitmap image info from pixel data in current context
	CGImageRef imageRef = CGBitmapContextCreateImage(context);
	// Create a new UIImage object  
	UIImage *newImage = [UIImage imageWithCGImage:imageRef];
	// Release colorspace, context and bitmap information
	CGColorSpaceRelease(colorSpace);
	CGContextRelease(context);
	CFRelease(imageRef);
	// Return the new grayscale image
	return newImage;
}
	Objective-C: resize UIImage proportional
//the following is appropriate call to do this if img is the UIImage instance.
//img=[img scaleProportionalToSize:CGSizeMake(320, 480)];
@interface UIImage (UIImageFunctions)
	- (UIImage *) scaleToSize: (CGSize)size;
	- (UIImage *) scaleProportionalToSize: (CGSize)size;
@end
@implementation UIImage (UIImageFunctions)
- (UIImage *) scaleToSize: (CGSize)size
{
	// Scalling selected image to targeted size
	CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
	CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
	CGContextClearRect(context, CGRectMake(0, 0, size.width, size.height));
	if(self.imageOrientation == UIImageOrientationRight)
	{
		CGContextRotateCTM(context, -M_PI_2);
		CGContextTranslateCTM(context, -size.height, 0.0f);
		CGContextDrawImage(context, CGRectMake(0, 0, size.height, size.width), self.CGImage);
	}
	else
		CGContextDrawImage(context, CGRectMake(0, 0, size.width, size.height), self.CGImage);
	CGImageRef scaledImage=CGBitmapContextCreateImage(context);
	CGColorSpaceRelease(colorSpace);
	CGContextRelease(context);
	UIImage *image = [UIImage imageWithCGImage: scaledImage];
	CGImageRelease(scaledImage);
	return image;
}
- (UIImage *) scaleProportionalToSize: (CGSize)size1
{
	if(self.size.width>self.size.height)
	{
		NSLog(@"LandScape");
		size1=CGSizeMake((self.size.width/self.size.height)*size1.height,size1.height);
	}
	else
	{
		NSLog(@"Potrait");
		size1=CGSizeMake(size1.width,(self.size.height/self.size.width)*size1.width);
	}
	return [self scaleToSize:size1];
}
@end
	Objective-C: save image in home directory
//save picture NSString *filename = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/pic.png"]; [UIImagePNGRepresentation([info objectForKey:@"UIImagePickerControllerOriginalImage"]) writeToFile:filename atomically:YES];
Objective-C: load/create UIImage from URL and resize
NSString* imageURL = [NSString stringWithFormat: @"http://theimageurl.com/?id=%@", [[resultsEntries objectAtIndex:0] objectForKey: @"image_large"]]; NSData* imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:imageURL]]; UIImage* image = [[UIImage alloc] initWithData:imageData]; // resize image CGSize newSize = CGSizeMake(100, 100); UIGraphicsBeginImageContext( newSize );// a CGSize that has the size you want [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; //image is the original UIImage UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); imageHeight = image.size.height; [imageMain setImage:newImage]; [imageData release]; [image release];
Objective-C: create UIImage from URL
NSString* imageURL = @"http://theurl.com/image.gif"; NSData* imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:imageURL]]; UIImage* image = [[UIImage alloc] initWithData:imageData]; [imageView setImage:image]; [imageData release]; [image release]; //or nested version UIImage* myImage = [UIImage imageWithData: [NSData dataWithContentsOfURL: [NSURL URLWithString: @"http://www.mydomain.com/image.png"]]]; [myImageView setImage:myImage]; [myImage release];
Objective-C: UIImage rounded corner examples
// UIImage+RoundedCorner.m
// Created by Trevor Harmon on 9/20/09.
// Free for personal or commercial use, with or without modification.
// No warranty is expressed or implied.
#import "UIImage+RoundedCorner.h"
#import "UIImage+Alpha.h"
// Private helper methods
@interface UIImage ()
- (void)addRoundedRectToPath:(CGRect)rect context:(CGContextRef)context ovalWidth:(CGFloat)ovalWidth ovalHeight:(CGFloat)ovalHeight;
@end
@implementation UIImage (RoundedCorner)
// Creates a copy of this image with rounded corners
// If borderSize is non-zero, a transparent border of the given size will also be added
// Original author: Björn Sållarp. Used with permission. See: http://blog.sallarp.com/iphone-uiimage-round-corners/
- (UIImage *)roundedCornerImage:(NSInteger)cornerSize borderSize:(NSInteger)borderSize {
	// If the image does not have an alpha layer, add one
	UIImage *image = [self imageWithAlpha];
	// Build a context that's the same dimensions as the new size
	CGContextRef context = CGBitmapContextCreate(NULL,
					image.size.width,
					image.size.height,
					CGImageGetBitsPerComponent(image.CGImage),
					0,
					CGImageGetColorSpace(image.CGImage),
					CGImageGetBitmapInfo(image.CGImage));
	// Create a clipping path with rounded corners
	CGContextBeginPath(context);
	[self addRoundedRectToPath:CGRectMake(borderSize, borderSize, image.size.width - borderSize * 2, image.size.height - borderSize * 2)
					context:context
					ovalWidth:cornerSize
					ovalHeight:cornerSize];
	CGContextClosePath(context);
	CGContextClip(context);
	// Draw the image to the context; the clipping path will make anything outside the rounded rect transparent
	CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage);
	// Create a CGImage from the context
	CGImageRef clippedImage = CGBitmapContextCreateImage(context);
	CGContextRelease(context);
	// Create a UIImage from the CGImage
	UIImage *roundedImage = [UIImage imageWithCGImage:clippedImage];
	CGImageRelease(clippedImage);
	return roundedImage;
}
#pragma mark -
#pragma mark Private helper methods
// Adds a rectangular path to the given context and rounds its corners by the given extents
// Original author: Björn Sållarp. Used with permission. See: http://blog.sallarp.com/iphone-uiimage-round-corners/
- (void)addRoundedRectToPath:(CGRect)rect context:(CGContextRef)context ovalWidth:(CGFloat)ovalWidth ovalHeight:(CGFloat)ovalHeight {
	if (ovalWidth == 0 || ovalHeight == 0) {
		CGContextAddRect(context, rect);
		return;
	}
	CGContextSaveGState(context);
	CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
	CGContextScaleCTM(context, ovalWidth, ovalHeight);
	CGFloat fw = CGRectGetWidth(rect) / ovalWidth;
	CGFloat fh = CGRectGetHeight(rect) / ovalHeight;
	CGContextMoveToPoint(context, fw, fh/2);
	CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
	CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
	CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
	CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
	CGContextClosePath(context);
	CGContextRestoreGState(context);
}
@end
void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight);
{
	float fw, fh;
	if (ovalWidth == 0 || ovalHeight == 0) {
		CGContextAddRect(context, rect);
		return;
	}
	CGContextSaveGState(context);
	CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
	CGContextScaleCTM (context, ovalWidth, ovalHeight);
	fw = CGRectGetWidth (rect) / ovalWidth;
	fh = CGRectGetHeight (rect) / ovalHeight;
	CGContextMoveToPoint(context, fw, fh/2);
	CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
	CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
	CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
	CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
	CGContextClosePath(context);
	CGContextRestoreGState(context);
}
- (UIImage *)roundCornersOfImage:(UIImage *)source;
{
	int w = source.size.width;
	int h = source.size.height;
	CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
	CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
	CGContextBeginPath(context);
	CGRect rect = CGRectMake(0, 0, w, h);
	addRoundedRectToPath(context, rect, 5, 5);
	CGContextClosePath(context);
	CGContextClip(context);
	CGContextDrawImage(context, CGRectMake(0, 0, w, h), source.CGImage);
	CGImageRef imageMasked = CGBitmapContextCreateImage(context);
	CGContextRelease(context);
	CGColorSpaceRelease(colorSpace);
	return [UIImage imageWithCGImage:imageMasked];    
}